Virtual Worlds and Education
From Skyrim to School
Lance |
My son Lance (12 year old) LOVES video games!
He spends hours (he would spend even more if I would let him) exploring interactive worlds like Elder Scrolls: Skyrim and building entire virtual worlds in games like Minecraft. The entire time that he is doing this he is interacting with his friends, and people around the world, via onscreen text or voice interaction. It is easy to think of this as just another kid playing video games.
What I realized the other day is that he is not just playing! He is learning from these virtual worlds and learning how to interact, in new ways, with people. In essence, xBox 360 is preparing my son (and thousands of others) to learn in 3D virtual environments. Perhaps it is time that education capitalizes on this?
A Google Search of Virtual Worlds and Education produced 9,070,000 results! This tells me that people are trying to figure out how to use virtual environments in education.
"Over 400 universities and 4,500 educators participate on the second life educators list." (Calongne, 2008)
Some benefits of Virtual Worlds in Education (Antonacci, DiBartolo, Fritch, McMullen, Murch-Shafer, 2008)
- "Virtual worlds’ persistence allows for continuing and growing social interactions, which can serve as a basis for collaborative education."
- "Virtual worlds give users the ability to carry out tasks that could be difficult in the real world due to constraints such as cost, scheduling or location."
- "Virtual worlds can adapt and grow to meet different user needs."
This quote really summarized the benefits for me:
"These students were so immersed in the learning experience that they did not realize they had accomplished the goals of several classes in a single term. Virtual environments are stimulating, creative landscapes. When virtual worlds are populated with the right mix of content and discovery, students remain long after class ends." (Calongne, 2008)
"These students were so immersed in the learning experience that they did not realize they had accomplished the goals of several classes in a single term. Virtual environments are stimulating, creative landscapes. When virtual worlds are populated with the right mix of content and discovery, students remain long after class ends." (Calongne, 2008)
Here is a little mental exercise for you to try:
In keeping with Calongne's suggestion (2008) let's think of the benefits first. Forget all the reasons that you think it will not work (many of these were shared during the Cloud Party discussion).
- Describe a Virtual World that would relate to your subject area. What would the world look like?
- How could the students benefit from interacting with this environment?
- How could the students benefit from interacting with each other in this environment?
- How could you structure activities to make sure students were focused while in environment (e.g., scavenger hunt, construct an object, explore and make observations, etc.)?
- What advantages could this platform hold for you?
A Virtual World MOOC (Best Practices)
David W. Deeds' Slide Share (a Slide Share site for a High School Teacher that actually used 3D environments with his class)
A Teacher's Guide to Using Virtual Worlds in Education (A Best Practices presentation and testimonial from a student)
Tapping virtual Worlds for Education: Futuristic Paths or Realistic Directions? (Case Study of one class that used virtual environments)
A taxonomy of Virtual Worlds Usage in Education (Really good scholarly article summarizing and synthesizing 90 current articles)
Perhaps some day, if we capitalize on this rich new tool, class will happen while sitting on a virtual version of Saturn's Rings. Perhaps students will interview a virtual Napoleon while walking across the battlefield at Waterloo ("So Napolean where do you think things went wrong?"). Perhaps students will interact with the avatar of people from all over the world learning from them and their interests ("Why are you moving like that Vanity Fair?"). Perhaps we will not be limited in the number of Field Trips we can take each year because we could take a Virtual Field Trip everyday!
Lance is ready to experience virtual worlds. Are schools ready to make this exploration educational?
Lance is ready to experience virtual worlds. Are schools ready to make this exploration educational?